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アクセスランキング ☆PS3App☆Showtime Testing 4.7.319 : Hack Memo for Me



☆PS3App☆Showtime Testing 4.7.319

ブログパーツ
音楽や動画を再生可能な メディアプレイヤー Showtime Testing4.7.319がリリースされました。

ICON0_201405090431222a9.png
情報元:Download




公開されている更新履歴
Changes in 4.7.319
* ecmascript: Move timer functions to global object: This mimics how other JS environments work
* ecmascript: Drop debug prints
* Move arch-specific files into src/arch/
* upgrade: Fix some rare conditions in upgrade code: Previously Showtime could crash if changing upgrade track setting too frequently
* hls: Various fixes to detect broken variant / segments
* ecmascript: Fix some bugs in page.js module
* fa: Make it possible to propagate protocol level error codes
* Add hts_cond_wait_timeout_abs() and use in mp_dequeue_event_deadline()
* fix some lingering ffmpeg -> libav renames
* glw: Add positional navigation
* glw: If widget does not respond to targeted event, try bubble method
* UI: Add wrapping on some places where it was missing …
* glw/freefloat: Fix NULL deref
Fixes recent regression causing screen saver to crash Showtime
* hls: Switch to buffered streaming
* hls: Skip over spaces when parsing key=value attribute lists
* video: Use prop_create_r() when appropriate
* glw: Don't implement own event types in glw when there is avilable 'global' ones
* event: Rewrite event_create_playurl and event_create_openurl
These function now take a constructor argument and together with some macro trickery this now makes these functions look like they accept
named arguments
* glw: Add support for unresolved/arbitrary widget attributes
* glw: Fix missing TOKEN_LINK -> TOKEN_URI change
* glw: Add z sorting
* glw: Make it possible to turn off cursor rendering on per-widget basis
* glw: Rewrite event handling
* glw: Integrate glw_wirebox in glw_renderer pipeline
* glw: Move the render job setup to common code in glw_renderer.c
* glw: Switch to delayed rendering also for video widgets
* glw/container: Add reverse render for container_x
* glw: Get rid of non-normalized texture coordinate modes (which is unused)
* glw: Make multiopt() view method set current values
* glw: Add UI Zoom reset (CTRL/CMD - 0) similar to most apps
* glw/container_z: Pick constraints from first widget that has any cons… …
* glw/style: Make styles recompute statements that depends on UI scaling
* Revert "glw: If weight < 0.1, never autofocus widget"
* glw: Include widget ID in glw_get_path()
* glw: Add autofocus limit attribute …
* This makes it possible to make peremiters in the view tree that automatic focus are not allowd to cross
* glw/deck: Initially block all childs from focus
* glw: Add style support for generic attributes
> alpha, blur, weight, width, height and focus_weight
* glw/text: Recompute constraints when padding changes
* glw: Add style support
* glw: Store parent specific per-item info after widget data
* glw: style wip
* glw: Substitute gc_set_font with an attribute
* glw: Rearrange glw_t to save a few bytes
* glw: Add attribute noFocusBlocking
* glw: Add focus() method that focus given id
* glw/navigation: Add some commented out debug helpers
* glw: Make it possible to intercept events before they are passed to glw_navigate
* glw: If weight < 0.1, never autofocus widget
* glw/navigation: Be a bit smarter when descending into focused childs …
If nothing is focused we search using glw_{first,last}_widget which skips over hidden widgets. Also make sure the orientation matches when we consider jumping to the last widget.
* glw/container: Improve debug output a bit
* event: Add missing action map (ZoomUIReset)
* glw: Fix wrap navigation
* glw: Make it possible to build without glw settings
* media: Add comments to media.h
* linux: Fix build fallout
* glw/video: Set default values if compiled without MEDIA_SETTINGS
* ps3: Include video widget in unlocked rendering
* media: Add missing files media_event.?
* media: Remove pointless forward declarations
* cosmetics: Remove trailing whitespaces
* media: Split event handling to a file of its own
* media: More refactoring
* media: Move media_track_mgr to media_track.h
* media: Split codec stuff to a file of its own
* media: Split out media_buf -stuff to media_buf.[ch]
* media: Split media_queue specific things out to media_queue.c
* media: Get rid of per-media_pipeline courier (use global dispatch)
* prop: Correctly handle NULL PROP_TAG_LOCKMGR
* prop: Fix queue messup in global dispatch
* playqueue: Stub playqueue_ functions if playqueue is not built in settings: Add SETTING_LOCKMGR varg
* media: Make it possible to compile without media settings
* media: Match mp_create() with mp_destroy()
* media: Move media-settings to a file of its own
* media: Get rid of the media stack
* media: Merge mp_destroy into mp_release
* media: Rename mp_ref_inc() / mp_ref_dec() to mp_retain() / mp_release()
* Move src/media.[ch] into src/media/
* media: Split mp_track_mgr into a file of its own
* ps3: Support unlocked rendering
* rpi: Fix build after recent changes
* glw: Add VDPAU rendering back again after z-ordering broke it
* glw: Fix incorrect texture binding
* glw: Fix build on linux
* video: Use prop_create_r() when appropriate
* glw: Add propName() and propSelect()
* propName() returns name of given prop
* propSelect() issues a prop_select() on the given prop
* prop: Fix compile when PROP_DEBUG is set
* prop: Add helper to make link to selected iten in PROP_DIR …
Use it on multiopt settings to be able to subscribe to currently selected value
* glw/image: Fix broken shadow fix
* glw: Add support for 'em' postfix to scalar values
1em = $ui.size
2em = $ui.size * 2
* glw/image: Redraw texture if shadow attribute changes
* glw: Simplify prop assignments inside block
* glw: Make list widgets handle alpha attribute
* glw: Make debug attribute draw wirebox around any element
* glw: Add layoutFixedWidth and layoutFixedHeight attributes
* glw: Revive cursor
* osx: Remember window position and start app as active





本体へのインストール方法

img_563054_11878213_2.jpg

コピーが終わったら USBメモリーをPS3本体に指します

img_563054_11878213_3.jpg

PS3のXMBのゲームの install Package Filesで ○ボタンを押します。

img_563054_11878213_4.jpg

インストールしたいPKGファイルを十字キー上下で捜し ○ボタンを押します。

img_563054_11878213_5.jpg

* インストールが完了しましたと出るとインストール成功です。

PKGインストール動画







操作方法


img_570170_12329937_0_20110629103410.jpg


×ボタン 決定
○ボタン 戻る
△ボタン オプションメニュー
□ボタン スクリーンセイバー

スタートボタン 再生
セレクトボタン メニュー

L3ボタン 再生時の情報表示
R3ボタン コンソールログ

簡易使用方法


USBメモリーなどに画像 音楽 動画をルートに配置してPS3HDDの項目から指定すれば再生できます

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