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アクセスランキング ☆PS3CFW☆Rebug REX 4.70 MFW : Hack Memo for Me



☆PS3CFW☆Rebug REX 4.70 MFW

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PS3用カスタムファームウェア  Rebug REX 4.70 MFW がリリースされました


情報元:Download




仕様、更新履歴等

To quote: Rebug Rex 4.70 MFW

THIS IS REBUG REX 4.70 MFW - Ready to go Online.

How To: Just install the PS3Updat.pup like normal. That's it. How hard is that?

PSN Online Access
Modified lines.qrc (Colored background waves)
Custom boot sound (iamsu - Hella good)


F.A.Q.:

Can I install this right over my *CEX* CFW?

Yes. It doesn't matter if it has spoofed installed. The firmware will overwrite it anyhow.

Can't get online, says I need to update?!

Go into rebug toolbox, and turn *rebug mode* on. Your system should reboot, and voila! :smile:

Is this safe?

Of course, I've tested everything myself multiple times. At worst, you will need to re-install the CFW. (AT WORST). I doubt that will even happen, but hey, there's the disclaimer.

What is MFW?

MFW - This stands for Modified Firmware.

Am i safe to go to other firmwares after installing this?

Yes. Absolutely safe. It's based on 4.46 Rebug Rex. So just think like you're on 4.46 rebug Rex.

Does CCAPI + ControlConsole work?

Of course. This is a 4.46 Rebug Rex Base. So anything that worked on rebug 4.46 REX *SHOULD* work on this.

Credits:

SONY
BaSs_HaXoR
PS3ITA Team
PUADGUI developers - EvilNat & JMartin (PS3SOS)
Evilnat_PS3SOS - SEN Enabler [CEX-DEX] 4.70
Rebug Firmware Developers
maureno - lines.qrc Tutorial
BlazedHoster - Modified Purple to green (sporadic) lines.qrc
Darth Dacoco on NGU for Custom lines.qrc Thread
Iamsu! - Hella Good ft. Tyga (Boot SFX)

Modified: 03/08/15
//BaSs_HaXoR

Finally in related PS3 homebrew news, below is a Rebug Package Manager (Standalone) Mod by sandungas for those interested:

Download: Rebug Package Manager (standalone).zip

Rebug Package Manager (standalone)

Is the same package manager used in all classic rebug firmwares, the most notable modification is the installation method and the modifications made in the provided install_package_files.xml, it has been "unlinked" from the resources inside .rco files (the .xml doesnt loads any custom resource from inside .rco's... this is why is named standalone because is not dependant of any other custom modification)

Features

All the custom code is in a separated .xml, easy to implement, manage, mantain, update, etc....
All the Rebug Package Manager custom texts has been hardcoded in english in the install_package_files.xml (in vintage rebug versions was harcoded in english inside the .rco's and later harcoded in several languages by joonie inside the .rco's)

The rebug red custom PSN icon that appeared in a subfolder inside the "package manager" has been replaced by the default folder icon (originally the icon was loaded from explore_plugin_full.rco)
All this means in few words... it can be installed in any CFW past/present/future very easy with a simple edit in the original .xml's

Standalone Installation

Because you are supposed to be in a cfw before installing this, it means you have the item "install package files" in your xmb, is located inside:

dev_flash/vsh/resource/explore/xmb/category_game.xml and category_game_tool2.xml (it can appear several times for all PS3 models CEX/DEX/DECR/ARC)

Step 1.- Make a copy category_game.xml and category_game_tool2.xml and move to PC, open them in notepad++ and search for this "item"

[Register or Login to view code]

Step 2.- Replace by:

[Register or Login to view code]

Step 3.- Save the changes
Step 4.- Copy the modifyed files category_game.xml and category_game_tool2.xml and the provided file install_package_files.xml back to the PS3

Notes

In a official DEX XMB (and most cfw) the item "seg_package_files" is placed in the list immediately before "seg_gameexit" but you can place it at any other position, as example on top of game column
xmb://localhost/ is the function that loads another .xml At the end of the function is used the character # that loads an specific segment from the other .xml
%flash is a short form of path: dev_flash/vsh/resource/explore/
For testing purposes you can load the file install_package_files.xml from the root of a usb device by using: src="xmb://localhost/dev_usb000/install_package_files.xml#seg_package_files"


Thanks

Team AC1D, Team Rebug, Team XMBM+


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